HYPE: ██████████ BOILER CRITICAL
It's official! GOBLINTEK exists. After years of "I should really make my own games," this goblin has fired up the workshop.
The name came together fast once I stopped overthinking it. I wanted something that felt handmade and a little dangerous, with a bit of personality that it wouldn't get lost in a sea of generic studio names. GOBLINTEK hits the brief: it's scrappy, it's a little weird, and it sounds like something that would build a contraption that probably works but definitely has some questionable engineering decisions. That's fucking gamedev.
Two projects are on the workbench.
Doomwave Defenders is a dungeon defense game where you play as the villain. You're the boss. You build the dungeon. You lay the traps, place the monsters, and watch waves of so-called "heroes" throw themselves against your beautifully engineered death corridors. It's a tower defense loop flipped on its head. Instead of defending against evil, you are the evil, and you get to grow more terrifying with every wave you survive. There's something deeply satisfying about being on the other side of the dungeon door for once.
Gobs & Gears is a goblin factory logistics game about crafting an enormous bomb for the Goblin King. It's a prototype right now and honestly one of the most fun things I've built. There's something about the core loop that just clicks. You're routing parts, juggling chaotic goblin workers, and watching your gloriously overcomplicated production line either hum along perfectly or explode spectacularly. Usually the latter. The vibe is pure chaotic fun and the early builds have already gotten some genuine laughs out of me.
Everything feels grubby, mechanical and a little over-engineered. Exactly right.
Enough caffeine to power the boilers through winter. Let's see where this goes.