Scrappy games, forged in grease & gears
GOBLINTEK is a one-goblin indie studio. Part workshop, part mad science lab. We build games by hand: every gear turned, every pixel placed, every bug squashed with a wrench.
No big budgets. No fancy offices. Just a lone developer, a keyboard, and an ever-growing pile of weird ideas waiting to be turned into playable things. We believe the best games feel handmade. A little rough around the edges, but full of heart and soul.
The workshop is open. The boiler is running. Something's always cooking.
Rails / Logistics / Puzzle
Connect nodes. Lay tracks. Deliver loot. A satisfying logistics puzzler where you build rail networks to transport precious cargo across increasingly chaotic maps.
Wishlist on Steam View Details →Tower Defense / Strategy / RPG
You ARE the bad guys. Build your dungeon, recruit monsters, and defend against waves of pesky "heroes" who keep trying to steal your stuff. Reverse dungeon crawler meets tower defense.
Coming Soon™ Peek at the Vaults →Notes from the workbench. Progress updates, tinkering reports, and the occasional existential crisis.
Got the core rail-laying mechanic feeling really good this week. Nodes snap together with a satisfying little jolt and the cargo trains now pathfind correctly even on branching routes. Still wrestling with the UI for switching junctions but it's getting there. Also added screen shake on delivery — it's dumb but it makes it 10x more fun.
PROGRESS: ███████░░░ 70%
Read full dispatch →Spent the week perfecting the 17-color palette + smoothing shader pipeline. It's a game changer — the art reads as pixel art up close but has this beautiful painterly quality at distance. Wrote up my process and might share a tutorial eventually. Also... accidentally made a train sprite that looks like a caterpillar. Keeping it.
VIBES: ██████████ 100%
Read full dispatch →Wanna talk games, collabs, or just yell something encouraging into the workshop? The goblin is always tinkering, but we check our messages.