GOBLINTEK

Scrappy games, forged in grease & gears

Games Dev Log Say Hello
descend

One Goblin.
One Workshop.
Infinite Tinkering.

GOBLINTEK is a one-goblin indie studio. Part workshop, part mad science lab. We build games by hand: every gear turned, every pixel placed, every bug squashed with a wrench.

No big budgets. No fancy offices. Just a lone developer, a keyboard, and an ever-growing pile of weird ideas waiting to be turned into playable things. We believe the best games feel handmade. A little rough around the edges, but full of heart and soul.

The workshop is open. The boiler is running. Something's always cooking.

1 Goblin Engineer
Cups Consumed
2 Projects Forging
Boiler Fuel

Games on the Workbench

🚂 [ blueprints in progress ]
In the Forge

Rail Hoard

Rails / Logistics / Puzzle

Connect nodes. Lay tracks. Deliver loot. A satisfying logistics puzzler where you build rail networks to transport precious cargo across increasingly chaotic maps.

Pixel Art Logistics Puzzle Singleplayer
Wishlist on Steam View Details →
🏰 [ deep in the vaults ]
In the Vaults

Dungeon Bosses

Tower Defense / Strategy / RPG

You ARE the bad guys. Build your dungeon, recruit monsters, and defend against waves of pesky "heroes" who keep trying to steal your stuff. Reverse dungeon crawler meets tower defense.

Pixel Art Strategy Defense Dark Humor
Coming Soon™ Peek at the Vaults →

Dev Log

Notes from the workbench. Progress updates, tinkering reports, and the occasional existential crisis.

Feb 12 2026

🛤️ Tracks are Clickin'

Rail Hoard

Got the core rail-laying mechanic feeling really good this week. Nodes snap together with a satisfying little jolt and the cargo trains now pathfind correctly even on branching routes. Still wrestling with the UI for switching junctions but it's getting there. Also added screen shake on delivery — it's dumb but it makes it 10x more fun.

PROGRESS: ███████░░░ 70%

Read full dispatch →
Jan 28 2026

🎨 Pixel Art Pipeline

Studio

Spent the week perfecting the 17-color palette + smoothing shader pipeline. It's a game changer — the art reads as pixel art up close but has this beautiful painterly quality at distance. Wrote up my process and might share a tutorial eventually. Also... accidentally made a train sprite that looks like a caterpillar. Keeping it.

VIBES: ██████████ 100%

Read full dispatch →
Read All Dispatches →

Get in Touch

Wanna talk games, collabs, or just yell something encouraging into the workshop? The goblin is always tinkering, but we check our messages.

📧 Pigeon Post hello@goblintek.com 🐦 Twitter / X @goblintek 💬 Discord Join the Workshop 🎮 Steam GOBLINTEK 🦋 Bluesky @goblintek.dev 🎵 TikTok @g0blintek 📸 Instagram @g0blintek 📺 YouTube GOBLINTEK